Born a farmhand in a rural village, Amari didn’t have any particular aspirations or goals of greatness in mind, he simply enjoyed helping people around him, doing whatever little things he could to make their lives even just a bit better.
Something Amari came to understand quite early was just how narrow a view he had of the world, as he learned that travelers that passed through the village often had stories of the wonderous places and people beyond the fences that marked the village boundary. Eager to learn of this outside world and help others beyond his village, he learned enough combat prowess to become a freelance Hunter and left his village with one of the caravans of Hunters that occassionally passed through.
The life of a Hunter entirely suited him at that point in time; the world was a dangerous place populated by fauna that could easily overwhelm a village guard and eat all the crops they grew to have food through the harsh winter months and Hunters were often the called in to protect villages through the harvests or fill gaps in handywork skills villages lacked. By traveling, Amari met many interesting people, experienced the many different cultures of the villages around and away from home, and learned skills he’d never have a chance to learn if he hadn’t left. The first year and change of being a Hunter were relatively smooth with the problems he came across and had to address being limited in scope and impact, but this would soon change and put him on a trajectory he could never have possibly conceived.
Eyes that Pierce the Soul
During a routine visit to a remote village, the caravan of Hunters Amari was a part of found themselves between the village and a dragon clearly looking to attack the village for reasons unknown. While the majority of the caravan decided to try racing it to the village to have them evacuate, Amari reasoned that both they would not be faster than such a massive beast in addition to the fact that if they simply ran straight to the village to help them evacuate, they’d be leading the dragon to its destination, so he stayed behind with only 2 other Hunters who agreed with his logic and determined that if they could keep it occupied long enough, they could open a window to evacuate the village.
The caravan was unaware that a neighboring town had mobilized a portion of their military to protect or evacuate their neighbors as they had become aware of the dragon’s activity in the area and it had taken an abnormal path towards the village. Surprised that they managed to beat the dragon to the village, their commander had the majority of her soldiers prepare the village for a mass evacuation in the event the dragon returned to its course before riding off towards it with her most powerful mage and a few knights to relieve the Hunters holding it at bay.
When they arrived, they were surprised to find that essentially Amari alone had been holding the dragon at bay, and had even managed to shoot it in one of its eyes with is bow. He moved with enough urgency to never be in the way of the dragon’s attacks, but cautiously enough he wouldn’t incidentally put himself in a disadvantageous position. After monitoring him for a moment, the commander had her knights take over distracting the dragon and called him over; she had a plan to kill the dragon outright instead of merely holding it at bay with his prowess. Amari was able to draw the dragon into a trap she set, killing the beast.
Once they returned to the village, they found a witch had been hiding there, helping the villagers with their harvests and providing them with knowledge of medicine and other things necessary to survive the harsh conditions they lived in. Some past deception had been the impetus for the dragon to attack the village; it had caught onto her aura and she was too old and frail to simply pick up and leave to prevent collateral damage.
As a reward, she blessed Amari with the only visible sign being his irises split into an inner and outer ring, and they now had a gentle glow. The blessing did nothing for Amari himself, but rather enchanted his eyes with his insight; any who received either his eyes or the magic essence they now carried would have his incredible insight at their disposal.
Path to Power: The Cursed Artifact
After a bit more time in which Amari made a name for himself as a Hunter, he was approached by a witch asking him if he’d be willing to make a trade with her; she had a cursed artifact known to enable the user to utilize magic or enhance magic they already had if they successfully integrate it. In exchange for this artifact, she wanted his assistance driving out an army from the empire that was draining all the local villages and towns of their resources.
Having a few encounters with the empire himself, Amari was well aware of their reputation for descending on the villages and towns demanding offerings in exchange for protection, then failing to follow up on the promised support while stripping the towns of so many resources that surviving the winters was significantly more challenging than usual. With this knowledge and experiences in mind, Amari accepted the offer and was given the Parasitic Reservoir.
The integration process was excrutiatingly painful, but once the process completed, the artifact had melded partially into Amari’s back near the base of the neck. Despite what appeared to be a successful integration, Amari still could not use magic, but he agreed to uphold his part of the bargain and joined the witch, Margarette, in her scheme to drive back the empire’s military.
The Empire’s Secret Weapon
The active empire general in the area was at one of the nearby towns negotiating taxes among other things. The particular general was known to deploy large portions of his unit even for such simple tasks instead of sending a small task force to represent him and quickly resort to violence if his demands weren’t met. He was pretty well known for being ruthless and brutal in the event he perceived you as an enemy, in addition to doing everything in his power to showcase his extravagant lifestyle as a general in one of the most powerful militaries in the known area.
Margarette’s plan was to infiltrate the military’s camp among the ladies of the night and use her time to plant barrels filled with a compound that would evaporate over the course of the night and form a flammable atmosphere over the course of some number of hours. Using her magic, she diverted all civilians from the camp leaving only the military presence.
The reason Amari was required was to set off the explosive mixture of air and fuel at a safe distance. Amari located the general on patrol early in the morning and fired a flaming arrow into the camp, causing a flame front to rush throughout the entire camp and detonate the barrels with the fuel concentrations that had yet to vaporize; anything that wasn’t destroyed in the initial explosion was on fire.
This surprise attack left only the general and his small escort to take on Amari. After Amari quickly dispatched a few members of his escort, the general pulled out what looked to be an axe, except he held it by the blade and pointed the handle towards Amari. Amari, not trusting whatever the general was doing, was already diving out of the way when a massive explosion threw him part of the way down the hill.
What the general had pulled out was his variant of the secret weapons the empire had created. While guns exist, they’re typically single shot and highly ineffective weapons requiring a relatively uncommon material in the form of gunpowder to enable use of munitions, but what the general had was something else entirely. This combination axe, despite being outrageously ornate, was actually a mechanism made to fire magic shells. As a technology, this gave the empire’s most trusted the destructive capabilities of the empire’s strongest mages without requiring the mages themselves to be present or costing any mana from any officers out in the field.
While this was in the shape of a gun, it was significantly more dangerous and Amari knew this instinctively. He quickly moved to finish off the remaining members of the escort party and the general himself, then retrieved the weapon and all ammunition for it he could find to take back to Margarette for further study.
Study of the weapon and its ammunition revealed the amount of mana required for even a single shell was incredible, accounting for a week or more of input from even powerful mages. In addition to that, while the axe itself was made of well known materials, the material used in the barrel of the gun was the strongest material known, a rare material that is exceptionally strong but also incredibly dense making the axe far heavier than its size would lead one to believe. All this led Amari to the speculation that they hadn’t seen these weapons because while the empire could clearly manufacture both the weapons and munitions, the extraordinary requirements of both likely meant a high initial investment in the form of forging a barrel that could handle the payloads and a high upkeep in terms of the amount of mana required to produce even a single shot. With a template, Amari started asking various locals for their skills and knowledge to gain the ability to create and maintain these weapons.
Amalgam of Flesh and Metal: Creation of the Heretic
During one of his stays in a local village known to be weary of Hunters, Amari encountered 2 representatives from Novara, a large and established town near the area. These representatives were known to barter and trade on behalf of Novara often offering extravagant materials and creations in exchange for necessities like food, though it was also rumored that some of the representatives were forceful or cutthroat about these negotiations, and this situation seemed to fall in the latter category from Amari’s eventual understanding of the situation, which prompted him to stay longer in the village than he initially planned.
While most of the villagers were wary of him, Amari was able to work his way into being recruited to essentially spy on the representatives while being informed of the local politics going into the negotiations. During this process, Amari witnessed the representatives murder the village leader, setting him up to be incriminated for the act as well as intending to have his successor, who was more sympathetic to Novara, take his place.
After temporarily incapacitating the intended successor and some uneasy negotiations, Amari was able to set up feigning him being arrested while also being present at the next round of negotiations with the representatives of Novara. When the intended successor did not make an appearance and given the odd circumstances and exchanges they had in the meeting, they came to the conclusion that their plans had likely been foiled and they’d now more directly force through their agenda by violence naturally.
When one of the representatives made a surprise offensive swinging her sword to cut down a villager close to her, Amari barely managed to pull them clear from the path of the strike and intervened without prompt or warning. After buying enough space and time for people to clear out of the building, Amari took both the representatives on narrowly dodging their attacks and only very occassionally being able to counter with an offense. It didn’t take too long before the main representative managed to pin him down on the ground; she immediately hacked off his right arm to both take away his offensive abilities torment him as punishment for interrupting their plans.
Out of other options and on a short timer from having his arm cut off, Amari pulled out the empire general’s gunaxe, blew away the second representative with the chambered shot, freed himself from the first representative, and managed to get a clean shot in with the axe after a brief exchange. This in addition to some of the local militia arriving drove the remaining representative to retreat. Amari passed out after the danger had passed, prompting the villagers to treat his wounds. When he came back around, he requested a runner be sent to notify the witch Margarette and ask both her and her village’s local blacksmith to come to the village to assist with his recovery.
While waiting for them to arrive, Amari had the villagers preserve his arm the best they could in the event Margarette wanted to examine it as his wound where his arm had been cut off had odd threads protruding from it moving like tendrils, which Amari had assumed to be related to the Parasitic Reservoir. In addition to that, he also started adjusting to only having one arm in both normal daily life as well as fighting with only a single arm, using this training as an opportunity to not only adjust to this new normal but also offer training to the village’s militia.
When Margarette arrived, she went over how the Novara Representatives typically behave in situations like the current one, noting that they’re prideful as a culture and typically don’t take even slight infractions lightly, let alone slaying one of their representatives, however that pride also extends to the point that the representative that got into the mess would be disgraced if she chose not to correct the issue, so her returning at some point was pretty well guaranteed though they would have no idea when that would be.
After that discussion, Margarette checked out Amari’s wound and came up with some testing related to the tendrils, finding that they would try to attach to anything that was even vaguely arm shaped when moved close to them. In addition to this, she dissected the remains of Amari’s arm and found that those threads were also present within it, bundled more closely to the skin in the hands. This led her to theorize that the Parasitic Reservoir had created artificial channels to manage mana flow through Amari’s body since he was born without the ability to use magic. While this knowledge didn’t help Amari understand how to use magic in his current state, it would justify recent unusual gains in his general physical prowess that training alone couldn’t really explain.
While this knowledge, Amari asked the blacksmith if he could forge an arm to use, which was understood by all to be a tall order, however he decided to try his best to help out the village and worked diligently to force a mechanical replacement for Amari’s arm in addition to repairing his armor and upgrading his other equipment. While the equipment repairs and upgrades were done relatively quickly, the complicated nature of making a mechanical arm meant that they weren’t able to forge a proper replacement before the Novara representative returned to the area to finish her business. Due to this, Amari was forced to integrate the arm in its incomplete state leading to the incomplete right arm being tethered to his shoulder by visible bundles of threads.
With this artificial arm, upgraded equipment, and additional training behind him, Amari was able to fight the representative on much more even terms and take her down without resorting to the gunaxe again.
Artificial Affinity: The Mantle of Fire
Hearing of Amari’s recent exploits and willingness to help a settlement that was actively wary of him, The King of Fire had Amari intercepted while traveling through his town on the way to his next destination. After a tense back and forth related to Amari’s motivations, choices, and his relationship with magic (specifically that he wasn’t sure how to use it despite his new arm actively broadcasting it was enabled by magic), The King of Fire offered Amari a deal: If he were to track down and kill a specific general in the empire’s army, the king would give him a portion of The Mantle of Fire.
The Mantle of Fire was an artifact that had allowed The King of Fire to live longer than most people and granted him a lot of power over fire magic specifically. While it had been passed down from generation to generation, the king had yet to name a successor, or at least that was the rumor that had floated around in public. When Amari agreed and was granted a portion of the mantle, he was connected to the memories of both the king and the general he was to execute, learning that the general was the original successor for the king, but betrayed him when the king passed on a portion of the mantle. He took this new power to the empire and used it to get into a favorable position, eventually rising to the rank of general. The king, unaware of the successor’s intent only became aware once the mantle connected them, and while the successor knew there was more to the power he could acquire from the mantle, he didn’t feel confident he could best the king, hence he ran with what he was initially given.
In addition to gaining those memories and insights, Amari gained knowledge of how magic worked generally, and of how to use fire in many ways specifically. While this knowledge didn’t directly apply to how he needed to use magic, he was able to use that knowledge to find sensations within him that gave the same response. Amari was able to find out the general had been assigned to an area far away from the region Amari typically operated in, so he used the journey to better understand his own specific way of using magic and mastered reinforcing his own body in addition to becoming accustomed with casting generally thanks to the affinity granted to him by the mantle. While he figured out how to use magic, he had such little mana available to him that he could only muster very weak versions of spells or sustain magic that required relatively little input.
After finally finding and isolating the general they faced off against each other and during this encounter, Amari learned a peculiar trait of his magic ability; as the general used magic, Amari could feel more mana available for larger spells. Amari was able to exploit this to overcome the general and kill him, transferring his portion of The Mantle of Fire to Amari. Amari also retrieved the general’s magic gun and ammunition, giving them more equipment to study and better understand this technology.
After all this, Amari completed his journey and returned his portion of The Mantle of Fire, prompting the king to admit even though he had access to Amari’s memories, thoughts, and feelings in some capacity, he didn’t know if he could trust Amari to return the mantle citing that Amari felt fundamentally different from any other person that had held the mantle.
While surrendering the mantle also took Amari’s affinity for fire magic, he was now equipped with the knowledge to properly understand and use magic, though also still had a nonexistent natural reservoir of mana. After discussing the experience with Margarette, they came to the conclusion that the Parasitic Reservoir was likely drawing in mana present around Amari, and his opponents using magic produced some waste that he was able to turn around and use.
With that understanding and knowledge of the reservoir’s integration abilities, Margarette provided a sample of a material known to store mana to Amari and to both their surprise, Amari was able to integrate it as though it was part of his arm, energize it with mana directly, and draw from it as an artificial pool of mana. With this successful experiment in their pocket, they removed the sample and worked with the local village blacksmith to create a pack of the material Amari could carry around to serve as a mana battery.
Divine Judgement: Heretic Hunter of the Church
During his journeys for The King of Fire, Amari had encountered a strange woman; she attacked him without provocation, simply calling him a heretic and referring to him as “beyond saving”. When he brought this to Margarette, she explained the nature of the church in the neighboring area, including the fact they looked down upon using technology in any capacity to “pervert god’s design”, especially when combined with magic which they consider god’s gift to humanity. Amari pointed out that the woman that attacked him wore an elegant attire for merely being affiliated with the church; further description made Margarette realize that he’d been attacked by the church’s patron saint, or at least the next in line.
That would explain her vigor in chasing Amari out of her locale and back to his local area; letting such a flagrant violating of their morals go unpunished could be seen as a slight to their god. At this point in the conversation however, Margarette stopped talking clearly considering on whether she should share some information with Amari or not. Eventually she resigned and admitted to being familiar with the history of the “Holy Family” given that she was alive when the circumstances that led to them gaining power and prominence took place.
While the church was around at the time, they didn’t have any holy representatives outside of their order, however one of the higher members of the church made a deal with a witch, then crossed her. She cursed him, removing his affinity for magic and inhibiting his ability to die from natural causes. The idea was to strip him of the ability to use magic, as he could no longer rely on the many years of understanding magic that had been established at this point; instead, he not only learned to use magic in this affinity-less state, but discovered a quirk of it was that he could tear souls from their bodies. He further found that they could force those souls into objects to imbue them with unseen powers and abilities. Unfortunately the punishment of immortality, intended to force him to live with his shame with no easy way out or to cover his sins, now allowed him all the time needed to better understand and exploit his powers.
Being effectively immortal and able to fabricate weapons and items with incredible powers, he was able to convince the church that he was an apostle to humanity sent by god himself. He would continue to enjoy the prestiege afforced to him by this exploit of his curse until he made the fatal mistake of having children.
This curse was one that he would pass to his children, and them their descendents as well in perpetuity. While he had no way to know this, he should have reasonably expected it being aware of witch curses from both oral tales and local legends. Once he learned of this generational passing, he taught his son everything he understood about their unique magic, save the origins of it as a curse of course. Unbeknownst to him, his son was an ambitious one, and would betray his father, taking his position at the head of the church. He would push out their territory, always under the guise of sharing their religion with the world while secretly acquiring more souls to test their strength as enchantments or stealing unique artifacts from the various villages they came across. To the best of Margarette’s knowledge, the woman now chasing Amari was this man’s second daughter, likely unaware of the origins of her unique condition but under the impression she was a holy vessel intended to bright light to the world.
Margarette’s hesitation-to-resignation was driven by the fact she felt a personal connection to and responsibility for the entire situation, though she personally lacked the power to really do anything about it, and she knew sharing the details would pique Amari’s interest, leaving him no choice but to intervene. Margarette revealed that she was the protégé of the witch that had started the entire chain of events. Unbeknownst to Margarette, the entire reason her mentor knew and understood a curse for immortality was because she, herself was subjected to one, so when her intended punishment cascaded into this vile man not only rising to power but crushing many good people and nearby settlements in his wake, she would get to watch all of it pass without the power to do anything about it. Unfortunately for Margarette, her mentor couldn’t take the weight of this mistake; she sat down Margarette under the guise of giving her a special kind of magic, only to pass on the curse and immediately die without it forcibly sustaining her life.
Margarette’s assessment of Amari was spot on; he already had a plan of action by the time she was done explaining that portion of her life much to her surprise. Since she was already in the area hunting him, he would go to her and bait her into a trap of his own to get inside the church and better understand the situation.
After locating and confronting her, Amari drew her into a protracted battle, blocking or dodging most of her attacks while taunting her to keep her engaged. The only unexpected obstacle was that she used magic that drew him across a barrier to a world composed of spiritual energy as opposed to their physical one. While the woman appeared just as she did in the physical world, Amari’s soul appeared as an amalgamation of various creatures. While he managed to figure out how to control this abhorrent form and fend off against the woman in this alternate space, that was the last thing she needed to see to move to her final resort. After returning to the physical world, she struck Amari with her soul splitting spell, triggering the trap Amari had Margarette set; instead of his soul quickly burning out without a body, Margarette’s magic forced it to into the next nearest body, hers.
Unaware of the trap, after affirming that Amari lay lifeless, she proceeded to start her journey back home. After she left, Margarette went to tend to Amari’s body with the intent to preserve it using her magic until his soul could be pulled back, however that plan proved completely unnecessary, for as soon as she approached it, it pulled itself up, then proceeded walking back to her house without as much as a word nor even a glimpse her direction as it did so.
With nothing but time as the saint made her way home, Amari searched her memories to gain a better understanding of the situation from her perspective, and as they’d suspected, she was pretty well innocent in the grand scheme of the greater conspiracy, sold the same ideas as the public at large with the only exception being training to understand and use her soul rending magic, though with a directive attached that it should only be used in the more serious of circumstances.
With a pretty solid understanding that the saint was fundamentally a good person, Amari started speaking to her from within her own mind, surprising her at first, which naturally progressed into an antonistic back and forth as she was reasonably upset by the entire situation. Once he established who he was and wore her down to the understanding that she couldn’t escape this internal confrontation, Amari slowly went over her life events and tied them into the greater conspiracy, slowly revealing her father, the person she trusted most in life, for the messy, vile type of person that he was in addition to tying his actions to the actions taken growing up that she never fully understood yet accepted anyways due to his poor justifications.
Once home with the turmoil in her mind that Amari had created, she decided to talk to her father alone in an annex away from the church. At first the conversation went cordial as usual with her noting she killed the heretic and all, but then she started asking questions related to the information Amari had fed her, and this line of questioning clearly made her father uncomfortable. The more she pressed with questions, the more obviously hurried and inconvincing his answers became, up until he decided she knew too much. He drew his sword noting that clearly the heretic had corrupted her mind too much and she was beyond salvation. Mortified by this implicit admission of guilt, she was unable to respond as he moved to strike her down.
Fortunately, Amari intervened; he’d been patiently testing the limits of being a soul trapped in her body and figured out how to hijack her body, using her incapacitation as an opportunity to forcibly take over. As they dueled, her father recognized that her movements weren’t those of the young, inexperienced saint but rather someone who was clearly had extensive martial experience. He used this to further justify attacking his daughter, and almost overwhelmed Amari when the saint took back control of her body and blocked his attack with their magic.
While Amari was fighting, she’d come to the realization from Amari’s insights that their magic with no affinity was driven primarily by conviction. This is what gave her grandfather such an authoritative air that he could claim to be holy without being challenged; his very conviction made their magic stronger. She was able to weaponize this to not only stop her father’s onslaught, but kill him instead, fleeing back to the church immediately after the fight as the annex burned to the ground.
On their way to the church, Amari cooked up a story they could feed to the clergy to dispense any suspicions they might have of her, opting to tell them that associates of the heretic she defeated followed her back and attacked her and her father while they were at the annex alone. Shortly after that night, she notified the head of the church that she wanted to embark on a pilgrimage to improve relations with their neighbors; they allowed this but under the condition she take an acolyte with her as protection.
Naturally, instead of immediately going to visit their adjacent neighbors, she decided to take Amari back home, informing her acolyte of her family’s shameful past and desires to make amends. While she was slow to accept everything, a few conversations with Amari had her concerns assuaged and they returned Amari to Margarette without incident.
Upon his return and learning his body had moved without Margarette’s intervention, Amari decided to put his newly found understanding of souls to use and listened within himself only to learn he was not alone, and he was no longer in direct control of his body. He was one of a number of souls contained within the Parasitic Reservoir and the integration process was really a 2 part test; the first part was based on his own willpower as he had to overcome the willpower of those who wielded the reservoir before him to effectively make space within it for his own soul while the second part was a physical test of whether his body could withstand the Parasitic Reservoir taking over it or not with it carving paths in his body to allow him to use magic among other things. Amari had been controlling his own body as though nothing had ever changed through the Parasitic Reservoir; a true testament to his adaptability.
To the Limit
During his travels, Amari had learned that the empire was waging a war against another settlement in another region. After getting in contact with a different general operating in his locale, he came to understand that the general waging the war was a paranoid one, trying to destroy the town so that a premonition of his demise could not come true. He’d been playing the long game, slowly cutting off their resource chains and wearing them down with intermittent attacks over the past year and some change with the situation in the town getting dire.
As fortune would have it, somebody from the town actually managed their way to Amari’s area, seeking out the Hunter of legend to help defend the town. This contact managed to sneak Amari into the town where he would learn a lot more details of the situation.
The prince, and his family generally, were said to have some sort of magical enhancement making them extremely powerful mages, however this prince was too young to utilize those abilities and the empire general was taking advantage of this fact to destroy them before he could come of age and be a threat.
This general was an extremely competent mage himself, far more powerful than most Amari had encountered to this point. During one of the empire’s offensives, Amari managed to sneak around their forces to challenge the general directly, but he was driven back after a brief exchange demonstrating the quite extreme chasm between Amari’s prowess and that of the general; without a fundamental shift in any conditions, they would neither be able to drive back the empire’s army nor defeat the general to break up their forces.
However, upon learning how the Parasitic Reservoir worked, the prince stated he had a plan that would allow them to take out the general. During the next attack, Amari along with the prince worked their way around the enemy forces once again and attacked the general directly once again. This time, the prince kept pushing Amari on despite having no clear advantage in the fight up until he was killed by one of the the general’s attacks, which laid bare the prince’s intent from the outset of this doomed venture.
The gift that made the prince’s family powerful mages was that they had an unnaturally deep pool of mana, and when he was killed, that energy was released to the environment. The prince’s gambit was this exact scenario; his death leaving an incredible pool of mana for Amari to work with as a last ditch effort to overcome the general and save his people.
Unwilling to let this opportunity go to waste, Amari pushed his body significantly further than it had ever gone before, quickly breaking down his muscles as they struggled to contain the flood of mana being fed to them by the Parasitic Reservoir. Even when his muscles and other tissues were damaged beyond use, Amari could use the tendrils of the reservoir to grab on to whatever flesh and bone was left and continue forcing it to move. Amari won the engagement, managing to kill the general and retreat back to the town, but at a pretty extreme personal cost.
After being taken back to Margarette’s care and determining that merely healing him wouldn’t fix the fact that his natural body was just limited in ways that would continue to inhibit him, they instead chose to leave him in his mangled state and instead put the energy they would have into a long and arduous healing process to engineer and build replacement limbs. With more time to develop proper limbs instead of figuring things out on the fly with an unknown but short timer, Amari was able to engineer limbs that, while mechanical, would still be able to leverage the Parasitic Reservoir to perform magic unlike the original, incomplete prosthetic right arm. These new legs and arm were also mechanically sound so they didn’t require much, if any, input energy to move unlike the right arm which required at least some mana present to move at all.
Founding The Archaistic Library
While not the end of the line for Amari’s development or exploits, this is the point where a proper Hunter’s Guild was founded by Amari to properly define an organization dedicated to assisting the locals survive the relatively harsh living conditions (nothing about the environment got less dangerous from the outset of this narrative, just Amari started dealing with different, more coordinated problems). There are a lot of moving parts in the world and The Archaistic Library will become one of them with the goal of improving the living conditions for as many people as they can.